Virtual Reality - Mercia Tech€¦ · Oculus Rift Sony Morpheus Microsoft HoloLens MOBILE...

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Transcript of Virtual Reality - Mercia Tech€¦ · Oculus Rift Sony Morpheus Microsoft HoloLens MOBILE...

Virtual Reality

2

Who am I?

2006

2014

Our Background

Our Background

• Award winning game developer and publisher

• PlayStation Home was our focus until 2013

• Became the #1 global publisher on the platform

• Over 19m visits to Aurora, 1.8m virtual items sold

• Revenue around £1.1m per annum

• Gained great experience in building virtual worlds

• Experimented, gathered data and learnt a lot

6

Our VR epiphany

presence

7

The feeling of

actually being there

8

Real presence scales emotions 10x 9

Our Aim

• The hotly anticipated VR headsets need software

• Our aim is to be the #1 specialist VR developer/publisher

• We’ve been working on VR since mid-2013

The VR headset minefield

Samsung Gear VR Zeiss VR One Google Cardboard

Oculus Rift Sony Morpheus Microsoft HoloLens

MOBILE

PC/CONSOLE

Gunner (Gear VR)

Perfect Beach (Gear VR)

The Assembly (Rift, Morpheus, Xbox One)

VRfocus

• We launched VRFocus.com website in Feb 2014

• Currently the #2 global VR gaming website

• Passed 85k monthly uniques and growing rapidly

• Building a passionate and engaged VR community

• More staff/increased budget for year 2

Investment / expansion

• We completed a £1.75m investment with Mercia

• This is allowing us to:

– Expand the team, increase our quality

– More budget to polish our games

– Explore publishing the best indie VR games

– Explore other VR opportunities

– More R&D for exciting new areas of VR

Patrick O’Luanaigh patrick@ndreams.com @patrickol