Star Munchkin rules

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Transcript of Star Munchkin rules

The

Mun

chkin

s hav

e lef

t the

dun

geon

. . .

they

’re i

n or

bit,

ram

pagi

ng t

hrou

gh t

he S

pace

Sta

tion,

kill

ing

the

mon

ster

s an

dta

king

th

eir

stuf

f! St

ar

Mun

chki

nis

ba

sed

on

the

orig

inal

Mun

chki

nan

d ca

n be

com

bine

d w

ith it

(see

the

last

pag

e).

This

gam

e in

clud

es 1

68 c

ards

, the

se r

ules

, and

one

die

.

Setu

p3

to 6

can

pla

y. Y

ou w

ill n

eed

10 to

kens

(coi

ns, p

oker

chi

ps,

wha

teve

r –

or a

ny g

adge

t tha

t cou

nts

to 1

0) fo

r ea

ch p

laye

r.D

ivid

e th

e ca

rds i

nto

the

Stat

ion

deck

(with

a d

oor o

n th

e ba

ck)

and

the

Trea

sure

dec

k (w

ith a

pile

of

loot

on

the

back

). Sh

uffle

both

dec

ks. D

eal t

wo

card

s fro

m e

ach

deck

to e

ach

play

er.

Card

Man

agem

ent

Keep

sep

arat

e fa

ce-u

p di

scar

d pi

les

for

the

two

deck

s. W

hen

a de

ck ru

ns o

ut, r

eshu

ffle

its d

isca

rds.

If a

dec

k ru

ns o

ut a

nd th

ere

are

no d

isca

rds,

nob

ody

can

draw

any

of t

hat k

ind

of c

ard!

Your

Han

d:C

ards

in

your

han

d ar

e no

t in

pla

y. T

hey

don’

the

lp y

ou,

but

they

can

’t be

tak

en a

way

exc

ept

by c

ards

tha

tsp

ecifi

cally

affe

ct “

your

han

d” r

athe

r th

an t

he i

tem

s yo

u ar

eca

rryi

ng. A

t the

end

of y

our t

urn,

you

may

hav

e no

mor

e th

an fi

veca

rds

in y

our

hand

.C

arri

ed It

ems:

Trea

sure

car

ds c

an b

e pl

ayed

in fr

ont o

f you

tobe

com

e “c

arrie

d ite

ms.

” Se

e It

ems,

belo

w.

Whe

n C

ards

Can

Be

Play

ed: E

ach

type

of c

ard

can

be p

laye

dat

a s

peci

fied

time

(see

bel

ow).

Car

ds in

pla

y m

ay n

ot b

e re

turn

ed to

you

r ha

nd –

they

mus

tbe

dis

card

ed o

r tra

ded

if yo

u w

ant t

o ge

t rid

of t

hem

.

Char

acte

r Cre

ation

Ever

yone

sta

rts a

s a

Leve

l 1

hum

anw

ith n

o cl

ass.

(Heh

, heh

.)Lo

ok a

t yo

ur s

tarti

ng c

ards

. If

you

have

an

y R

ace

card

s(C

ybor

g,M

utan

t, Fe

line)

or

Cla

ssca

rds

(Psy

chic

, B

ount

y H

unte

r, Tr

ader

,G

adge

teer

), yo

u m

ay (

if yo

u lik

e)pl

ay o

ne o

f eac

h ty

pe b

y pl

acin

g it

infro

nt o

f yo

u. I

f yo

u ha

ve a

ny I

tem

orSi

deki

ckca

rds,

you

may

pla

y th

em a

sw

ell.

If yo

u ha

ve a

ny d

oubt

abo

ut w

heth

er y

ou s

houl

d pl

ay a

card

, you

cou

ld r

ead

belo

w, o

r ju

st c

harg

e ah

ead

and

do it

.

Star

ting a

nd Fi

nishin

g the

Gam

eD

ecid

e w

ho g

oes

first

in a

ny a

gree

able

man

ner.

Heh

, heh

.Pl

ay p

roce

eds

in tu

rns,

eac

h w

ith s

ever

al p

hase

s (s

ee b

elow

).W

hen

the

first

pla

yer

finis

hes,

the

pla

yer

to h

is l

eft

goes

, an

d so

on. Th

e fir

st p

laye

r to

rea

ch 1

0th

leve

l w

ins

. .

. bu

t yo

u m

ust

reac

h 10

th le

vel b

y ki

lling

a m

onst

er. I

f tw

o pl

ayer

s ki

ll a

mon

ster

toge

ther

and

rea

ch 1

0th

leve

l at t

he s

ame

time,

they

bot

h w

in.

Turn

Pha

ses

(1)

Ope

n A

Doo

r:D

raw

one

car

d fro

m th

e St

atio

n de

ck a

ndtu

rn i

t fa

ce u

p. I

f it’

s a

mon

ster

, yo

u m

ust

fight

it.

See

Com

bat.

Reso

lve

the

com

bat c

ompl

etel

y be

fore

you

go

on. I

f you

kill

it, g

oup

a le

vel (

or, f

or a

big

mon

ster

, tw

o le

vels

– it

will

say

so

on th

eca

rd). If

the

card

is

a tra

p –

see

Trap

s, b

elow

– i

t ap

plie

s to

you

im

med

iate

ly (i

f it c

an) a

nd is

dis

card

ed.

If yo

u dr

aw a

ny o

ther

car

d, y

ou m

ay e

ither

put

it in

you

r han

dor

pla

y it

imm

edia

tely

.

(2)

Look

For

Tro

uble

:If

you

did

NO

T en

coun

ter

a m

onst

erw

hen

you

first

ope

ned

the

door

, yo

u no

w h

ave

the

optio

n of

play

ing

a m

onst

er (i

f you

hav

e on

e) fr

om y

our

hand

and

fight

ing

it, a

s de

scrib

ed a

bove

. D

on’t

play

a m

onst

er y

ou c

an’t

hand

le,

unle

ss y

ou’re

sur

e yo

u ca

n co

unt o

n ge

tting

hel

p!

(3)

Loot

The

Roo

m: I

f you

kill

ed a

mon

ster

, tak

e th

e nu

mbe

rof

Tre

asur

es s

how

n on

the

mon

ster

car

d. D

raw

them

face

dow

nif

you

kille

d th

e m

onst

er a

lone

, or

face

up

if yo

u ha

d he

lp.

If yo

u m

et a

mon

ster

but

ran

away

, you

get

no

treas

ure!

If yo

u di

d no

t m

eet

a m

onst

er (

or m

et o

ne w

ho w

asfri

endl

y to

you

), se

arch

the

room

. Dra

w a

sec

ond

card

from

the

Stat

ion

deck

, fa

ce d

own,

and

put

it

in y

our

hand

.(F

elin

es h

ave

the

optio

n of

ope

ning

a s

econ

d do

or,

inst

ead.

)

(4)

Cha

rity

: If

you

have

mor

e th

an f

ive

card

s,gi

ve t

he e

xces

s to

the

pla

yer

with

the

low

est

leve

l. If

play

ers

are

tied

for

low

est,

divi

de t

hem

as

even

ly a

s po

ssib

le.

You

choo

se w

ho g

ets

the

bigg

er h

alf.

If YO

U a

re lo

wes

t or

tied

for

low

est,

just

dis

card

the

exce

ss.

It is

now

the

next

pla

yer’s

turn

.

Gam

e de

sign

by

Stev

e Ja

ckso

n •

Illu

stra

ted

by J

ohn

Kova

licD

evel

opm

ent

help

and

pri

nt b

uyin

g: M

onic

a St

ephe

ns •

Gra

phic

des

ign

and

art d

irect

ion:

Phi

l Ree

d •

Col

orin

g: W

ayne

Bar

rett

Play

test

ing:

Way

ne B

arre

tt, S

teve

Bri

nich

, Car

l Cam

pbel

l, M

oniq

ue C

hapm

an, A

ndy

Daw

son,

Jes

sie

Fost

er, D

rew

Hap

pli,

Bri

an N

isbe

t, W

illia

m T

opor

ek,

Ale

x Ye

ager

, and

the

inte

rnat

iona

l con

spir

acy

of M

unch

kins

In

Bla

ck. T

hank

s to

Tom

Wha

m f

or t

he A

wfu

l Gre

en T

hing

!

Cla

sses

and

Rac

esTh

ese

card

s m

ay b

e pl

ayed

to

the

tabl

e as

soo

n as

the

y ar

eac

quire

d, o

r at

any

tim

e du

ring

your

ow

n tu

rn.

Hal

f-B

reed

and

Sup

er M

unch

kin

Thes

e ar

e ca

rds

that

let y

ou h

ave,

resp

ectiv

ely,

two

race

s an

dtw

o cl

asse

s.Yo

u ca

n pl

ay H

alf-B

reed

any

tim

e yo

u ha

ve o

ne ra

ce in

pla

y;yo

u ar

e no

w h

alf t

hat r

ace

and

half

hum

an. Y

ou m

ay a

dd a

sec

-on

d ra

ce a

t the

sam

e tim

e or

late

r, as

long

as

you

still

hav

e H

alf-

Bree

d ou

t; yo

u ar

e no

w (

for

inst

ance

) ha

lf Fe

line

and

half

Mut

ant,

with

the

adva

ntag

es a

nd d

isad

vant

ages

of b

oth.

You

lose

Hal

f-Bre

ed a

t any

tim

e yo

u ha

ve n

o ra

ce c

ard

in p

lay.

You

can

play

Sup

er M

unch

kin

any

time

you

have

one

cla

ss in

play

and

you

hav

e a

seco

nd c

lass

car

d to

add

to

it. Y

ou l

ose

Supe

r M

unch

kin

if yo

u lo

se e

ither

of y

our

clas

s ca

rds.

Side

kick

sIf

you

draw

a S

idek

ick,

eith

er fa

ce u

p or

face

dow

n, y

ou m

ayus

e it

imm

edia

tely

or k

eep

it in

you

r han

d fo

r lat

er. Y

ou m

ay p

lay

it at

any

tim

e, e

ven

in c

omba

t, as

lon

g as

you

hav

e on

ly o

neSi

deki

ck in

pla

y at

a ti

me

(two

for

Trad

ers)

. You

may

dis

card

one

Side

kick

at a

ny ti

me

in o

rder

to p

lay

anot

her.

You

may

not

trad

eSi

deki

cks.

Each

Sid

ekic

k ha

s ce

rtain

pow

ers

that

can

hel

p yo

u. T

hey

can-

not

do a

nyth

ing

not

stat

ed o

n th

e ca

rd;

for

inst

ance

, th

ey c

an’t

carr

y th

ings

unl

ess

the

card

say

s th

ey c

an. A

Side

kick

is N

OT

an“i

tem

”! S

idek

icks

don

’t af

fect

a P

sych

ic’s

bonu

s fo

r fig

htin

g al

one.

ASi

deki

ck c

an s

acrif

ice

him

self

for

you

(inde

ed,

this

is

the

only

thin

g Re

d Sh

irts

are

good

for).

If y

ou lo

se a

figh

t, th

en in

stea

dof

rolli

ng to

run

away

, you

may

dis

card

one

Sid

ekic

k an

d an

ythi

ngit

is c

arry

ing.

You

aut

omat

ical

ly e

scap

e fro

m a

ll m

onst

ers

in t

hefig

ht, e

ven

if a

mon

ster

car

d sa

ys e

scap

e is

impo

ssib

le. I

f som

eone

was

hel

ping

you

in

the

fight

, YO

U d

ecid

e w

heth

er t

hat

pers

onau

tom

atic

ally

esc

apes

as

wel

l, or

mus

t rol

l to

esca

pe.

Othe

r Mun

chkin

Stuf

fTh

ere

will

be

times

whe

n it

will

hel

p yo

u to

pla

y a

Trap

or

Mon

ster

on

your

self,

or

to “

help

” an

othe

r pl

ayer

in

a w

ay t

hat

cost

s hi

m tr

easu

re. T

his

is v

ery

mun

chki

nly.

Do

it.

Trad

ing

You

may

trad

e Ite

ms

(but

not

oth

er c

ards

) with

oth

er p

laye

rs.

You

may

onl

y tra

de i

tem

s fro

m t

he t

able

– n

ot f

rom

you

r ha

nd.

You

may

trad

e at

any

tim

e ex

cept

whe

n yo

u’re

in c

omba

t – in

fact

,th

e be

st ti

me

to tr

ade

is w

hen

it’s

not y

our t

urn.

Any

item

you

rece

ive

in a

trad

e m

ust g

o to

the

tabl

e; y

ou c

an’t

sell

it un

til it

’s yo

ur tu

rn.

You

may

als

o gi

ve it

ems

away

with

out a

trad

e, to

brib

e ot

her p

laye

rs –

“I’l

l giv

e yo

u th

is T

ailg

unif

you

won

’the

lp B

ob fi

ght t

he P

lasm

oid!

”.Yo

u m

ay s

how

you

r w

hole

han

d to

othe

r pl

ayer

s. L

ike

we

coul

d st

op y

ou.

Inte

rfer

ing

Wit

h C

omba

tYo

u ca

n in

terfe

re w

ith o

ther

s’co

mba

ts i

nse

vera

l way

s:U

se a

one

-sho

t ca

rd.

If yo

u ha

ve a

gre

nade

, yo

uco

uld

help

som

eone

by

thro

win

g it

at h

is fo

e. O

f cou

rse,

you

can

“acc

iden

tally

” hi

t you

r frie

nd w

ith th

e gr

enad

e, a

ndit

will

cou

nt a

gain

sthi

m.

Play

a c

ard

to e

nhan

ce a

mon

ster

.The

se a

re c

ards

that

mak

e a

mon

ster

wor

se .

. . a

nd g

ive

it m

ore

treas

ure.

You

can

pla

y th

ese

eith

er

durin

g yo

ur

own

com

bats

or

du

ring

som

eone

el

se’s

com

bat.

Play

a w

ande

ring

mon

ster

.Th

is s

ends

a m

onst

er f

rom

you

rha

nd to

join

any

com

bat.

Trap

them

, if y

ou h

ave

a Tr

ap c

ard.

Lase

r W

eapo

nsLa

ser w

eapo

ns in

clud

e an

y ite

m w

ith a

nam

e en

ding

, mor

e or

less

, in

“ase

r.” E

ach

lase

r wea

pon

is a

2-h

ande

d w

eapo

n, b

ut a

nyan

d al

l las

er b

arre

ls c

an b

e sn

appe

d to

geth

er to

cre

ate

a si

ngle

2-

hand

ed w

eapo

n w

ith th

e po

wer

of b

oth.

For

inst

ance

, a L

aser

(+2)

and

a D

azer

(+3

) co

mbi

ne t

o cr

eate

a L

aser

-Daz

er (

+5).

Add

anot

her

Lase

r an

d it’

s a

Lase

r-Las

er-D

azer

(+7)

. And

it’s

still

just

a2-

hand

ed w

eapo

n.H

owev

er, t

he c

ombi

ned

wea

pon

can

be b

roke

n do

wn

a pi

ece

at a

tim

e if

nece

ssar

y, a

nd c

ount

s as

one

Item

for e

ach

card

mak

-in

g it

up.Y

ou c

anno

t Ann

ihila

te o

r A

ntim

atte

r th

e w

hole

wea

pon

. . .

just

one

car

d!A

ll la

ser w

eapo

ns a

re c

onsi

dere

d “f

ire”

wea

pons

.

Rul

es C

ontr

adic

tion

s or

Dis

pute

sW

hen

the

card

s di

sagr

ee w

ith th

e ru

les,

follo

w th

e ca

rds.

Any

othe

r di

sput

es s

houl

d be

set

tled

by l

oud

argu

men

ts a

mon

g th

e pl

ayer

s, w

ith th

e ow

ner o

f the

gam

e ha

ving

the

last

wor

d.

Com

bini

ng T

his

Gam

e W

ith

Mun

chki

nG

o rig

ht a

head

. You

r Mut

ant C

leric

Bou

nty

Hun

ter a

nd H

alf-E

lfH

alf-F

elin

e W

izar

d ca

n ra

mpa

ge th

roug

h th

e Sp

ace

Dun

geon

. . .

Shuf

fle a

ll th

e Tr

easu

re c

ards

from

bot

h ga

mes

toge

ther

. Shu

ffle

the

Dun

geon

and

Sta

tion

card

s tog

ethe

r and

trea

t the

m a

s the

sam

eki

nd o

f car

d; a

ny re

fere

nce

to o

ne in

clud

es th

e ot

her.

Use

the

“fas

t pla

y” ru

les

(see

abo

ve).

Trap

s an

d C

urse

s ar

e tre

ated

as

the

sam

e ki

nd o

f ca

rd.

Any

refe

renc

e to

a T

rap

also

mea

ns a

Cur

se a

nd v

ice

vers

a. Y

es, G

adge

teer

s ca

n “d

isar

m”

Cur

ses.

Like

wis

e, C

redi

ts a

nd G

old

Piec

es a

re th

esa

me

thin

g an

d ca

n be

com

bine

d to

buy

leve

ls, p

ay ta

xes,

and

so

on.

The

Hire

ling

from

Mun

chki

nis

cons

ider

ed a

Sid

ekic

k, a

nd t

he “

Kill

the

Hire

ling”

car

d ca

n be

use

d on

any

Side

kick

.B

ig

item

s (fr

om

Mun

chki

n)

and

Com

plex

ite

ms

(from

Sta

rM

unch

kin)

are

NO

T th

e sa

me

thin

g, a

nd a

ll ru

les

from

both

ga

mes

ap

ply

norm

ally

. N

orm

alch

arac

ters

may

car

ry o

nly

one

Big

item

and

use

only

one

Com

plex

one

.

Fast

er P

lay

Wan

t the

gam

e to

go

even

fast

er?

For a

qui

cker

gam

e, e

ach

play

-er

sta

rts w

ith fo

urca

rds

from

eac

h de

ck, a

nd g

ets

four

from

eac

h de

ckw

hen

he re

turn

s fro

m d

eath

. A

ny ti

me

a Ra

ce, C

lass

, Hal

f-Bre

ed, o

r Sup

er M

unch

kin

card

is o

nto

p of

the

dis

card

pile

, an

y pl

ayer

may

dis

card

a “

Go

Up

ALe

vel”

card

from

his

han

d an

d cl

aim

it. I

f mul

tiple

pla

yers

try

to c

laim

a c

ard,

they

roll

dice

. The

win

ner g

ets

it; th

e lo

ser k

eeps

his

Lev

el c

ard.

Mun

chki

n, S

tar

Mun

chki

n, a

nd th

e al

l-see

ing

pyra

mid

are

regi

ster

ed tr

adem

arks

or

trad

emar

ks o

f Ste

ve Ja

ckso

n G

ames

Inco

rpor

ated

. Cop

yrig

ht ©

200

1-20

03 b

y St

eve

Jack

son

Gam

es In

corp

orat

ed. V

ersio

n 1.

2 (M

ay 2

003)

Comb

atTo

figh

t a m

onst

er, c

heck

the

Leve

l at t

he to

p of

its

card

. If y

our

own

Leve

l, pl

us th

e Bo

nus

from

any

item

s yo

u ar

e ca

rryi

ng, t

otal

sm

ore

than

the

mon

ster

’s Le

vel,

you

kill

it. S

ome

mon

ster

car

dsha

ve s

peci

al p

ower

s w

hich

affe

ct c

omba

t –

a bo

nus

agai

nst

one

race

or

clas

s, f

or i

nsta

nce.

Be

sure

to

chec

k th

ese

befo

re re

solv

ing

com

bat.

You

may

als

o us

e on

e-sh

ot c

ards

, su

ch a

sgr

enad

es,

from

you

r ha

nddu

ring

com

bat.

Aca

rd is

a o

ne-s

hot i

f it s

ays

Usa

ble

Onc

e O

nly,

or if

it g

ives

a le

vel i

ncre

ase.

If ot

her

mon

ster

s (a

Wan

derin

g M

onst

eror

a C

lone

) jo

in t

he f

ight

, yo

u m

ust

defe

atth

eir

com

bine

d le

vels

. If y

ou h

ave

the

right

card

s, y

ou c

an e

limin

ate

one

mon

ster

from

the

com

bat

and

fight

the

oth

erno

rmal

ly,

but

you

cann

ot

choo

se

tofig

ht o

ne a

nd r

un f

rom

the

oth

er(s

). If

you

elim

inat

e on

e w

ith a

car

d bu

t the

nru

n fro

m t

he o

ther

(s),

you

don’

t ge

t an

ytre

asur

e.If

you

kill

a m

onst

er, y

ou g

o up

a le

vel (

2 le

vels

for s

ome

very

dang

erou

s m

onst

ers)

. If y

ou w

ere

fight

ing

mul

tiple

mon

ster

car

ds–

see

Inte

rfer

ing

– yo

u go

up

a le

vel f

or e

ach

mon

ster

kill

ed! B

utif

you

defe

at a

mon

ster

with

out

killi

ng i

t, yo

u N

EVER

go

up a

leve

l. Dis

card

the

mon

ster

car

d(s)

and

dra

w t

reas

ure

(see

bel

ow).

But n

ote:

som

eone

may

pla

y a

host

ile c

ard

on y

ou, o

r use

a s

pe-

cial

pow

er, j

ust a

s yo

u th

ink

you

have

won

. Whe

n yo

u ki

ll or

oth

-er

wis

e de

feat

a m

onst

er,

you

mus

t w

ait

a re

ason

able

tim

e,de

fined

as

abou

t 2.6

sec

onds

, for

any

one

else

to s

peak

up.

Afte

rth

at, y

ou h

ave

real

ly w

on, a

nd if

you

kill

ed it

you

rea

lly g

o up

ale

vel a

nd g

et th

e tre

asur

e, th

ough

they

can

stil

l whi

ne.

If yo

u ca

nnot

def

eat t

he m

onst

er, y

ou h

ave

two

choi

ces:

ask

for

help

or

run

away

.

Ask

ing

For

Hel

pYo

u m

ay a

sk a

ny o

ther

pla

yer

to h

elp

you.

If h

e re

fuse

s, y

oum

ay a

sk a

noth

er p

laye

r, an

d so

on,

unt

il th

ey a

ll tu

rn y

ou d

own

or s

omeo

ne h

elps

. Onl

y on

e pl

ayer

can

hel

p yo

u.Yo

u ca

n br

ibe

som

eone

to h

elp.

In fa

ct, y

ou’ll

pro

babl

y ha

veto

, un

less

the

re’s

a Bo

unty

Hun

ter

arou

nd.

You

may

offe

r hi

man

y Ite

m(s

) yo

u ar

e cu

rren

tly c

arry

ing,

or

any

num

ber

of t

heTr

easu

re c

ards

the

mon

ster

has

. If

you

offe

r hi

m p

art

of t

hetre

asur

e, y

ou m

ust a

gree

whe

ther

he

pick

s fir

st, o

r you

pic

k fir

st,

or w

hat.

Whe

n so

meo

ne h

elps

you

, ad

d hi

s Le

vel

and

Bonu

ses

toyo

urs. Th

e sp

ecia

l ab

ilitie

s or

vul

nera

bilit

ies

of t

he m

onst

er a

lso

appl

y to

you

r he

lper

, and

vic

e ve

rsa.

For

inst

ance

, if y

ou a

re n

ota

Felin

e yo

urse

lf, a

nd a

Fel

ine

help

s yo

u ag

ains

t a

Star

fish,

the

mon

ster

is

-5 a

gain

st y

ou.

But

if yo

u ar

e fa

cing

the

Fan

ged

Fuzz

ball

and

a Fe

line

help

s yo

u, th

e m

onst

er’s

leve

l is

incr

ease

dby

2. If

som

eone

suc

cess

fully

hel

ps y

ou,

the

mon

ster

is

slai

n.D

isca

rd i

t, dr

aw t

reas

ure

(see

bel

ow),

and

follo

w a

ny s

peci

alin

stru

ctio

ns o

n th

e m

onst

er c

ard.

You

still

go

up a

leve

l for

eac

hsl

ain

mon

ster

. You

r he

lper

doe

s no

tgo

up

a le

vel.

If no

body

will

hel

p yo

u . .

. or

if s

omeb

ody

tries

to h

elp,

and

your

fello

w p

arty

mem

bers

hur

t you

or

help

the

mon

ster

so

the

two

of y

ou s

tillc

anno

t def

eat i

t . .

. you

mus

t run

aw

ay.

Run

ning

Aw

ayIf

you

run

away

, yo

u do

n’t

get

any

leve

ls o

r tre

asur

e. Y

oudo

n’t e

ven

get t

o lo

ot th

e ro

om (t

hat i

s, d

raw

a fa

ce-d

own

Stat

ion

card

). A

nd y

ou d

on’t

alw

ays

esca

pe .

. .Ro

ll th

e di

e. Y

ou o

nly

esca

pe o

n a

5 or

bet

ter.

Felin

es g

et a

bonu

s to

run

aw

ay.

Som

e ite

ms

mak

e it

easi

er t

o ru

n aw

ay.

And

som

e m

onst

ers

are

fast

, an

d gi

ve y

ou a

pen

alty

to

your

roll.

If yo

u es

cape

, dis

card

the

mon

ster

. You

get

no

treas

ure.

The

rear

e us

ually

no

bad

effe

cts

. . .

but r

ead

the

card

. Som

e m

on-

ster

s hu

rt yo

u ev

en if

you

get

aw

ay fr

om th

em!

If th

e m

onst

er c

atch

es y

ou, i

t doe

s Ba

d St

uff t

o yo

u, a

sde

scrib

ed o

n its

car

d. T

his

may

var

y fro

m l

osin

g an

ite

m,

to lo

sing

one

or

mor

e le

vels

, to

Dea

th.

If tw

o pl

ayer

s ar

e co

oper

atin

g an

d st

ill c

an’t

defe

at t

hem

onst

er(s

), th

ey m

ust

both

flee.

The

y ro

ll se

para

tely

.Th

e m

onst

er(s

) CA

N c

atch

them

bot

h.If

you

are

fleei

ng f

rom

mul

tiple

mon

ster

s, y

ou r

oll

sepa

rate

ly

to

esca

pe

each

on

e,

in

any

orde

r yo

uch

oose

, an

d su

ffer

Bad

Stuf

f fro

m e

ach

one

that

cat

ches

you.

Dea

thIf

you

die,

you

lose

all

your

stu

ff. Y

ou k

eep

your

cla

ss(e

s),

race

(s) a

nd le

vel –

you

r ne

w c

hara

cter

will

look

just

like

you

r ol

don

e. Loot

ing

The

Body

:Lay

out

you

r han

d be

side

the

card

s yo

u ha

din

pla

y. S

tarti

ng w

ith t

he o

ne w

ith t

he h

ighe

stle

vel,

each

oth

erpl

ayer

cho

oses

one

car

d . .

. in

cas

e of

ties

in le

vel,

roll

a di

e. If

you

rco

rpse

run

s ou

t of c

ards

, tou

gh. A

fter

ever

yone

get

s on

e ca

rd, t

here

st a

re d

isca

rded

.Yo

ur n

ew c

hara

cter

app

ears

imm

edia

tely

and

can

hel

p ot

hers

in c

omba

t on

the

next

turn

. . .

but

you

hav

e no

car

ds.

On

your

nex

t tur

n, s

tart

by d

raw

ing

two

from

eac

h de

ck,f

ace-

dow

n, a

nd p

layi

ng a

ny R

ace,

Cla

ss,

or I

tem

car

ds y

ou w

ant

to,

just

as

whe

n yo

u st

arte

d th

e ga

me.

Trea

sure

Whe

n yo

u ki

ll a

mon

ster,

you

get i

ts tre

asur

e. E

ach

mon

ster h

asa

Trea

sure

num

ber o

n th

e bo

ttom

of i

ts ca

rd. D

raw

that

man

y tre

as-

ures

. Dra

w fa

ce-d

own

if yo

u ki

lled

the

mon

ster

alon

e. D

raw

face

-up

, so

the

who

le p

arty

can

see

wha

t you

got

, if s

omeo

ne h

elpe

d yo

u.Tr

easu

re c

ards

can

be

play

ed a

s so

on a

s yo

u ge

t the

m. I

tem

card

s ca

n be

pla

ced

in fr

ont o

f you

. “G

o U

p A

Leve

l” c

ards

can

be u

sed

inst

antly

.

Char

acte

r Sta

tsEa

ch c

hara

cter

is b

asic

ally

a c

olle

ctio

n of

wea

pons

, arm

or, a

ndga

dget

s, w

ith th

ree

stat

s: L

evel

, Rac

e, a

nd C

lass

. For

inst

ance

, you

mig

ht d

escr

ibe

your

cha

ract

er a

s “a

9th-

leve

l Fel

ine

Boun

ty H

unte

rw

ith B

attle

Arm

or, D

iam

ondo

id T

eeth

, and

a L

aser

-Mas

er-D

azer

.”

Your

cha

ract

er’s

sex

star

ts o

ff th

e sa

me

as y

our

own.

Leve

l:Th

is is

a m

easu

re o

f how

gen

eral

ly b

uff a

nd s

tudl

y yo

uar

e. (M

onst

ers

have

leve

ls, t

oo.)

Keep

trac

k of

you

r lev

el b

y pl

ac-

ing

toke

ns i

n fro

nt o

f yo

u. L

evel

ran

ges

from

1 t

o 10

. Yo

u w

illga

in a

nd lo

se le

vels

con

stan

tly d

urin

g pl

ay.

You

gain

a le

vel w

hen

you

kill

a m

onst

er, o

r whe

n a

card

say

sth

at y

ou d

o. Y

ou c

an a

lso

sell

item

s to

buy

leve

ls (s

ee I

tem

s).

You

lose

a le

vel w

hen

a ca

rd s

ays

that

you

do.

You

r le

vel c

anne

ver g

o be

low

1. H

owev

er, y

our e

ffect

ive

leve

l in

a co

mba

t can

be n

egat

ive,

if e

noug

h ba

d ca

rds

are

play

ed o

n yo

u.

Race

:Cha

ract

ers

may

be

hum

an, M

utan

t, Fe

line,

or

Cyb

org.

If yo

u ha

ve n

o Ra

ce c

ard

in fr

ont o

f you

, you

are

hum

an.

Hum

ans

have

no

spec

ial a

bilit

ies.

Eac

h ot

her

race

has

diff

er-

ent s

peci

al a

bilit

ies

or p

enal

ties

(see

the

card

s). Y

ou g

ain

the

abil-

ities

of a

rac

e th

e m

omen

t you

pla

y its

car

d in

fron

t of y

ou, a

ndlo

se t

hem

as

soon

as

you

disc

ard

that

car

d. Y

ou c

an d

isca

rd a

race

car

d at

any

tim

e, e

ven

in c

omba

t: “I

don

’t w

anna

be

aM

utan

t any

mor

e.”

Whe

n yo

u di

scar

d a

race

car

d, y

ou b

ecom

ehu

man

aga

in.

Som

e ra

ce (a

nd c

lass

) abi

litie

s ar

e po

wer

ed b

y di

scar

ds. Y

oum

ay d

isca

rd a

ny c

ard,

in p

lay

or in

you

r ha

nd, t

o po

wer

a s

pe-

cial

abi

lity.

Not

e th

at i

f yo

u ha

ve N

O c

ards

in

your

han

d, y

ouca

nnot

“di

scar

d yo

ur w

hole

han

d.”

You

may

not

bel

ong

to m

ore

than

one

race

at o

nce

unle

ss y

oupl

ay th

e H

alf-B

reed

car

d.

Cla

ss:

Cha

ract

ers

may

be

Gad

gete

ers,

Psy

chic

s, T

rade

rs,

orBo

unty

Hun

ters

, with

the

appr

opria

te C

lass

car

d. E

ach

clas

s ha

sdi

ffere

nt a

bilit

ies,

sho

wn

on th

e ca

rds.

You

gai

n th

e ab

ilitie

s of

acl

ass

the

mom

ent y

ou p

lay

its c

ard

in fr

ont o

f you

, and

lose

them

as s

oon

as y

ou lo

se o

r di

scar

d th

at c

ard.

You

can

disc

ard

a C

lass

car

d at

any

tim

e, e

ven

in c

omba

t: “I

don’

t wan

na b

e a

Gad

gete

er a

ny m

ore.

”Yo

u m

ay n

ot b

elon

g to

mor

e th

an o

ne c

lass

at

once

unl

ess

you

play

the

Supe

r M

unch

kin

card

.

Item

s:Ea

ch I

tem

car

d ha

s a

nam

e, a

pow

er,

and

a va

lue

incr

edits

.A

n ite

m c

ard

in y

our h

and

does

not

cou

nt u

ntil

you

play

it; a

tth

at p

oint

, it i

s “c

arrie

d.”

You

may

car

ry a

ny n

umbe

r of i

tem

s, b

utyo

u ca

n us

eon

ly o

ne C

ompl

ex o

ne.

(Any

ite

m n

ot d

esig

nate

dC

ompl

ex i

s co

nsid

ered

reg

ular

.)G

adge

teer

s ar

e an

exc

eptio

n.Th

ey c

an u

se a

ny n

umbe

r of

Com

plex

item

s.So

me

item

s ha

ve s

peci

al u

se r

estri

ctio

ns.

For

inst

ance

, th

eN

euro

nic

Whi

p ca

n on

ly b

e w

ield

ed b

y a

Mut

ant.

Its b

onus

onl

yco

unts

for s

omeo

ne w

ho is

, at t

he m

omen

t, a

Mut

ant. Yo

u m

ay a

lso

use

only

one

head

gear

, on

e su

it of

arm

or,

one

set o

f foo

tgea

r, an

d tw

o“h

and”

item

s (o

r one

“tw

oha

nds”

ite

m),

unle

ss y

ouha

ve

card

s or

sp

ecia

lab

ilitie

s th

at

let

you

carr

y m

ore

or th

e ot

her

play

ers

don’

t ca

tch

you.

If

you

are

carr

ying

two

helm

ets,

for

inst

ance

,on

ly o

ne o

f the

m c

an h

elp

you.

You

shou

ld i

ndic

ate

item

s th

atca

n’t h

elp

you,

or e

xtra

s not

bei

ng w

orn,

by tu

rnin

g th

e ca

rds

sidew

ays.

You

may

NO

T sw

itch

betw

een

(for

insta

nce)

hel

met

s du

ring

a co

mba

t or w

hile

runn

ing

away

.Se

lling

Ite

ms:

Dur

ing

your

turn

, you

may

turn

in it

ems

wor

th1,

000

cred

its a

nd im

med

iate

ly g

o up

one

leve

l. If

you

turn

in (f

orin

stan

ce)

1,10

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t ch

ange

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t if

you

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man

age

2,00

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orth

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go

up tw

o le

vels

at o

nce,

and

so o

n. Y

ou m

ay tu

rn in

item

s fro

m y

our h

and

as w

ell a

s th

ose

you

are

carr

ying

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u m

ay n

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ell,

trade

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teal

item

s D

URI

NG

a fi

ght.

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eyo

u ex

pose

a m

onst

er c

ard,

you

mus

t fin

ish

the

fight

with

the

card

s yo

u ha

ve.

Whe

n to P

lay Ca

rds

Inst

ruct

ions

on

the

card

s al

way

s ov

errid

e th

e ge

nera

l ru

les.

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ever

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card

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red

uce

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ayer

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mon

ster

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evel

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rbe

low

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d no

pla

yer

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h Le

vel

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xcep

t by

kill

ing

a m

onst

er.

Mon

ster

sIf

draw

n fa

ce-u

p, d

urin

g th

e “O

pen

AD

oor”

pha

se,

they

appl

y to

the

pers

on w

ho d

rew

them

. The

y m

ust b

e fo

ught

imm

e-di

atel

y.If

acqu

ired

any

othe

r w

ay,

they

m

ay

be

play

ed

durin

g“L

ooki

ng F

or T

roub

le,”

or

play

ed o

n an

othe

r pl

ayer

with

the

Wan

derin

g M

onst

er c

ard.

For

rule

s pu

rpos

es,

each

Mon

ster

car

d is

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ingl

e m

onst

er,

even

if th

e na

me

on th

e ca

rd is

plu

ral.

Mon

ster

Enh

ance

rs“R

adio

activ

e,”

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t O

f Its

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ce,”

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ompu

teriz

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an

d“F

rom

Ano

ther

Dim

ensi

on”

rais

e th

e le

vel

of m

onst

ers

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iatu

rized

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wer

s th

e le

vel).

“W

ande

ring

Mon

ster

” an

d“C

lone

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ing

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her

mon

ster

to

join

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attle

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ey m

ay b

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ayed

dur

ing

any

com

bat.

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enha

ncer

s ad

d to

geth

er,

and

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hing

tha

t en

hanc

es a

mon

ster

enh

ance

s its

clo

ne .

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if

Radi

oact

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Com

pute

rized

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lone

are

pla

yed

toge

ther

, in

any

ord

er,

you

are

faci

ng a

radi

oact

ive

com

pute

rize

d m

onst

er

and

its

radi

oact

ive

com

pute

rized

clo

ne.

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ever

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ther

e ar

e di

ffere

nt m

onst

ers

alre

ady

in p

lay

due

to a

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derin

g M

onst

er c

ard,

the

play

er w

hopl

ays

the

enha

ncer

mus

t cho

ose

whi

ch o

ne it

app

lies

to.

Trea

sure

s –

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ing

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Mos

t Tre

asur

e ca

rds

repr

esen

t ite

ms.

The

se m

ay b

e pl

ayed

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e ta

ble

as s

oon

as y

ou g

et i

t, or

at

any

time

durin

g yo

ur o

wn

turn

. Som

e Tr

easu

re c

ards

are

“sp

ecia

ls”

(like

“G

o U

p A

Leve

l”).

You

may

use

thes

e at

any

tim

e, u

nles

s th

e ca

rd it

self

says

oth

er-

wis

e. F

ollo

w it

s in

stru

ctio

ns; t

hen

disc

ard

it.

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sure

s –

Usi

ng T

hem

Any

one

-sho

t (“u

sabl

e on

ce o

nly”

) car

d ca

n be

pla

yed

durin

gan

y co

mba

t, w

heth

er y

ou h

ave

it in

you

r ha

nd o

r on

the

tabl

e.O

ther

item

s ca

nnot

be

used

unl

ess

they

are

in p

lay.

If it

’s yo

urtu

rn,

you

can

play

the

m a

nd u

se t

hem

im

med

iate

ly.

If yo

u ar

ehe

lpin

g so

meo

ne,

or f

ight

ing

out

of t

urn

for

som

e re

ason

, yo

uca

nnot

pla

y ne

w it

ems

from

you

r ha

nd to

the

tabl

e.

Trap

sIf

draw

n fa

ce-u

p, d

urin

g th

e “O

pen

AD

oor”

pha

se,

they

appl

y to

the

pers

on w

ho d

rew

them

.If

draw

n fa

ce-d

own

or a

cqui

red

som

e ot

her w

ay, t

hey

may

be

play

ed o

n A

NY

play

er a

t AN

Ytim

e. R

educ

ing

som

eone

’s ab

ilitie

sju

st a

s he

thin

ks h

e ha

s ki

lled

a m

onst

er is

a lo

t of f

un.

Atra

p af

fect

s its

vic

tim im

med

iate

ly (i

f it c

an) a

nd is

dis

card

-ed

. Ex

cept

ion:

“C

hrom

osom

e Sw

itch”

giv

es a

pen

alty

on

your

next

fight

. Kee

p th

is c

ard

until

you

r ne

xt fi

ght.

If a

trap

can

appl

y to

mor

e th

an o

ne it

em, t

he v

ictim

dec

ides

whi

ch it

em is

lost

or

chan

ged.

If a

trap

appl

ies

to s

omet

hing

you

don

’t ha

ve,

igno

re i

t. Fo

rin

stan

ce,

if yo

u dr

aw “

Lose

You

r H

eadg

ear”

and

you

hav

e no

head

gear

, not

hing

hap

pens

; dis

card

the

trap.