Post on 08-May-2015
Collective MindSocial Web
@JoSanKu
Updated
Bubble vs. Boom
ONLINE = OFFLINE
Life = Web
Startup Acceleration
Participation to 24H Social Presence
Social Ego
Real Life Friends
주소록 = SNS
지인 중심
Group & MIM
http://jamespoling.com/beluga-groupme-and-fast-company-neck-and-neck-in-the-sxsw-horse-race-for-group-messaging-triple-crown-infographic/
+ =
Location Based
Proximity SNS by Photo
Social Game Dialtone: “In Five Years, Connections Will Be To Each Other, Not The Web;
We’ll Be Dial Tones”
Connecting the World Through Games
Gamification The process of using game thinking and dynamics to engage audiences and solve problems, revolutionizing the motivations for real life and virtual activities.
Gamification The process of using game thinking and dynamics to engage audiences and solve problems, revolutionizing the motivations for real life and virtual activities.
http://www.slideshare.net/amyjokim/gamification-workshop-2010
The Game Layer on Top of The World
Location Based Social Shopping
Social Business
http://socialcomputingjournal.com/viewcolumn.cfm?colid=833
Big Data
Bits 2 Atoms: Offline
Building Trust Online, Sharing Stuff Offline
Personalization Curation Concierge Discovery
Twitter, Next Facebook?
Service DesktopLocal
Bandwidth
1995 2000 2005
Value
PeopleMobileGlocal
2010~
無主空山
KOREA
Growth of Number of SmartphonesBest Mobile Network
UsersGlobal Market
Learning by Doing
아이유 난너를 사랑해 아이유 오늘도 사랑해 아이유 지금도 사랑해
아이유 영원히 사랑해
20 대 아저씨들의 모임 ( 아만중 )
Power to the People
Ecosystem
GLOCALKOREA & USA
Value of Hunger