Martin brynskov future internet assembly - smart cities - valencia

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Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.

Transcript of Martin brynskov future internet assembly - smart cities - valencia

brynskov@imv.au.dk

www.digitalurbanliving.dk

Future Internet Assembly, Valencia, April 16, 2010

Martin Brynskov

DIGITAL URBAN LIVINGChallenges for Future Internet

Aarhus, Denmark

DENMARK

Civic Communication

Digital artCultural heritage

New Urban Areas

Media façades

DIGITAL URBAN LIVING

4 years, !7.1 mill. (!2.2 mill. core funding)

Danish Council for Strategic Research / KINO

(Funded by the Danish Ministry of Science & Technology + partners)

CIVIC COMMUNICATION

MEDIA FAÇADES

NEW URBAN AREAS

CULTURAL HERITAGE

DIGITAL ART

• Aarhus University, Information & Media Studies, CAVI.dk

• Danish School of Media & Journalism

• Aarhus School of Business

• Aarhus Municipality (business, culture & infrastructure)

• Alexandra Institute A/S

• Berlingske Media / Mecom

• AFA JCDecaux

• Martin, BIG, 3, museums, LEGO

• BBC Big Screens, Urban Screens...

PARTNERS & COLLABORATORS

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Fastest to 500,000 (4 months)

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LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

Technology /

Infrastructure

Serious stuff Less serious stuff

LIFE IN GENERAL

Important

SEOUL METROPOLITAN AREA

Challenge #1

#1

Create realistic,

desirable visions

An example

Aarhus by Light

Mediating Communities

& Social Interaction

New Forms of Interaction

Engaging experiences

LEVELS OF STRUCTURE

Play

Game

Ludic activity

Transformativesocialplay

Salen & Zimmerman (2005)

30

Challenge #2

#2

Design for »openness«

24/7

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Tokyo

37Kunsthaus Graz

• SMS/MMS

• (Mobile) web

• GPS

• Tags

• Sensors

• Actuators

• Screens

• ...

MOBILE/PERVASIVE/WEB/CG TECH

STARCATCHER – GPS GAME

Design Play

Show

PERVASIVE STORYTELLING

• Documenting fun• Static pervasive media story

• Challenge and social play• Interactive story

• Learning games• Interactive story supervised by teacher

USE SCENARIOS

References

Brynskov, M., & Ludvigsen, M. (2006). “Mock games: a new genre of pervasive play”, Proceedings of the 6th conference on

Designing Interactive systems, University Park, PA, USA, ACM. [http://doi.acm.org/10.1145/1142405.1142433]

Brynskov, M. (2006): "Social Construction Kits for Kids: New Models for Game Design in the Era of MySpace and Disney

Mobile". Journal of Game Development, vol. 2, no. 1, pp. 11-30

Brynskov, M., Bouvin, N.O. & Christensen, B.G.: "Life is a Stage: An Architecture for Do-It-Yourself Interactive Pervasive

Play and Learning". Proceedings of CyberGames 2007: Third International Conference on Games Research and

Development, Manchester Metropolitan University, UK, pp. 171-177.

B E T A B E T A B E T A B E T A B E T A

The digital layer in the city

is becoming

the most important layer...

becoming

Cf. Adam Greenfield

The digital layer in the city

is becoming

the most important layer...

already

Cf. Adam Greenfield

Most time spent

Source: FDIM, January 2009 (all sites)

hours/month

Challenge #3

#3

Identify new genres,

build new platforms

RESEARCH PROBLEMS/OPPORTUNITIES

• How to evaluate urban interventions– Methods

– Aspects

– Sensemaking and openness

– Vocabulary (pragmatist, affective, media/communication, STS…)

• Balancing engagement and information

• Temporal dynamics: short- vs. long-term effects

• Tools & frameworks– Design process support (documenting the design process for reflection)

– Interaction toolboxes (embedded/sensors, camera-based interaction)

⬅ richer data⬅ refine design space explorer

⬅ how to “experience”⬅ theory

⬅ time

⬅ actually building meta-stuff

⬅ conflict

Challenge #4

#4

Find the right people

You need

Poets & Plumbers

EXPO 2010FACADE LIGHT

Media Facades // CAVI // Aarhus UniversityMeeting at BIG, September 2009

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CLEAN SLATE VS. ORGANIC GROWTH

• IFEZ u-City

• Shanghai World EXPO

• Seoul Metropolitan Area

• Aarhus by Light

Challenge #5

#5

Organic growth is

harder, more important

CHALLENGES: SUMMARY

• Create realistic, desirable visions

• Design for »openness«, 24/7

• Identify new genres, build new platforms

• Find the right people – poets & plumbers

• Organic growth harder, inevitable

• Civic Communication

• Media Façades

• New Urban Areas

• Digital Heritage

• Digital Art

THERE ARE MANY »CITIES«

• Wiki-City

• Real-Time City

• Living City

• Augmented City

• Sentient City

• Smart City (AI)

• Hybrid City

• Layered City

• Plugin City

• Tactical City

• Critical City

• Interface City

• Informational City

• ...

www.martijndewaal.nl

Where’s the Internet?

74

www.digitalurbanliving.dk

Smart Cities panel

• Martin Brynskov, Digital Urban Living

• Peter Ljungstrand, Interactive Institute

• Malte Behrmann, EU Games Dev Fed