How useful are personas in different dev environments?

Post on 27-Jan-2015

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description

I have spent 20 years in the design field. A few times, I relied on personas to help me creating better designs. Sometimes they worked, and sometimes, they were less efficient. With the raise of the Lean UX and the "job to be done" theory, I am looking at the variants on the personas theme, and what are the pros and cons of each, and what make them appropriate for a given context.

Transcript of How useful are personas in different dev environments?

Should we kill personas?Marine Barbaroux - @miss_embe

Head of UX, Red Gate

30 Apr 2014

image: hugh mcleod - @gapidvoid

image: Ben Melbourne - @benmel

1) the "cooper"

• Designed to create empathy.• Requires research up front. • They are not aligned with

MKT personas (MKT comes after design)

• Sometimes, they were not credible because they use irrelevant details

• They are hard to keep up to date

• They REQUIRE CUSTOMERS to be designed.

2) the Lean UX ad-Hoc (or proto) personas

image: Jeff Gothelf

• Designed to create alignement in the team.

• Assumes the customer is an hypothesis like the others.

• Quicker to do, but can be very wrong, so you need to check your model exists --> there are many more things to check.

• Complexify hypothesis (don't know if your product or customers is wrong).

images: @alanklement

3) No persona: Job stories instead of User stories

• Based on the "Job to Be Done" theory.

• Claims personas are reduced to demographics that don’t acknowledge causality.

• Decouple implementation with motivations and outcomes.

• Bring more context, situations and anxiety.

image: (c) 1993 Steve McConnell

... but fundametaly, are they so different?

image: @miss_embe

product maturity

cust

omer

bas

e/co

mpa

ny s

ize

ad-hoc persona

persona

JTBD

timeline

• These tools are complementary• Always keep an eye on your users/customers• Keep an eye on their enviroment too: it might change their goals• It doesn't matter what persona artifacts look like• Understand the forces that drive your users/customers• Modify your views and product accordingly

conclusion

www.cooper.com/journal/2014/04/barry-the-blog-post

asinthecity.com/2011/05/13/explaining-personas-used-in-ux-design----part-1/

asinthecity.com/2011/05/13/explaining-personas-used-in-ux-design----part-2/

www.udemy.com/ultimate-guide-to-ux/#/lecture/209590

www.jeffgothelf.com/blog/using-personas-for-executive-alignment/

jobstobedone.org/

insideintercom.io/using-job-stories-design-features-ui-ux/

Understanding the job by C.Christensen: www.youtube.com/watch?v=f84LymEs67Y

references