And Then What Creative - 2012 Q1 Trend Report for Experiential Marketing

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TRENDREPORTFOR EXPERIENCE DESIGN

2012 Q1

Q4 2011 // stuartfingerhut.comLos Angeles, CA T 323.963.3393 www.A-T-W-C.com

DESIGN NOW PLAYS THE MOST SIGNIFICANT ROLE IN CONSUMER EXPERIENCES.

Good design creates positive experiences between people and products, spaces or systems.

Design’s power lies in its ability to create memorable experiences. People will always seek out something new - it’s a part of the human condition. Design's power is in creating richness and meaning by layering products or spaces with services.

Creating experiences which are captivating and engaging is one of the greatest challenges - but will reap the most rewards!

Doing anything less is a waste of time and money, and will look dated before it hits the floor.

Once a project has gone live with a competitor it may cease to be “the new.”

To deliver rich experiences to your visitors, one should design with an eye for what will be innovative in 6 - 12 months time.

DRIVERS

EASY

ENGAGING

INNOVATIVE

MEMORABLE

SHAREWORTHY

WHAT'S NEW

AUGMENTED STRUCTURES

Sound, music, light, video, mathematics, visual arts and architecture combine for a new type of building and streetscape experience.

Each of these disciplines is transformed into another, creating a multi-sensory experience on a “living canvas.” This interdisciplinary design provides a glimpse into what buildings will become in the future.

NETWORKED CITIES

Urban Futures provides a glimpse of how the city streets of the future may work when networked with vehicles and pedestrians.

Section of road feature LED surfaces linked to 3D cameras that sense the movement of all traffic. Now roads, sidewalks and public spaces can adapt to its users throughout the day.

NANOLUMENS

NanoFlex is the only display of it’s kind, designed to elegantly curve around contoured walls and wrap around columns. The displays are ultra-slim, energy efficient and lightweight - revolutionizing the world of digital media.

Exciting end uses included high-end retail, parking structures and transit stations for commercial media applications.

WINDOWS OF OPPORTUNITY

General Motors R&D has developed a new concept in entertainment technology that uses the windows themselves for interactive scribbling, sweeping and pinching for a richer experienceon the road.

The interactive displays are capable of stimulating awareness, nurturing curiosity and encouraging a stronger connection with the outside world.

3D HOLOGRAPHIC PLAYERS

HoloAD is the newest generation of 3D holographic players. With a 180° viewing perspective, the HoloAD can showcase real products with holographic imagery. The HoloAD is capable of delivering stunning effects that will keep your visitors talking.

E-TABLE

E-table give patrons more control over their dining experience. The tabletops are projections displays allowing diners to navigate an interactive ordering system.

Images of each meal are projected onto their plate as they browse the menu. The system allows diners to place their orders, play games, and explore community events.

E-SENSE TACTILE SENSATIONS

A new multitouch interface uses small electrical fields on-screen to produce subtle sensations without the audible feedback that physical vibration tends to cause.

The technology replicates the feeling of texture on virtually any touch interface surface, whether it’s flat or curved, transparent or opaque.

OLED LIGHTING

Lumiblade is Philips' OLED lighting, able to produce a large-area diffused light source. Unlike incandescent bulbs or fluorescent lamps, OLED lighting works by passing electricity through one or more extremely thin layers of organic semiconductor material. That makesit an energy-efficient light source for today’s regulations and budgets.

ILIGHT TECHNOLOGIES

iLight's LED lighting systems transform and energize architectural environments.

With balanced illumination output, low energy consumption and a narrow profile to fit in the most discreet applications, the versatile and bendable LED luminaires provide creative lighting solutions for interior and exterior use.

DIGITAL STORYTELLING: THE FUTURE OF WAYFINDING

New location-based technologies that combine digital mapping and GPS are changing the way we interact with our surroundings. Finding our way and meeting new people is increasingly a technology-driven expe-rience.

These new systems promote the idea that the act of getting to a destination is as important as actually arriving. Exploring the environment along the way makes traveling to a new place more memorable and enjoyable.

FUNWARE

Funware is the use of game mechanics in non-game contexts - encouraging desired user actions and generating customer loyalty. Funware typically employs game mechanics such as points, leaderboards, badges, challenges and levels. New opportunities allow for virtual game play to enter the physical realm.

We now have access to a vast array of materials, each one possessing different attributes which can be further expanded through fabrication processes.

Materials now possess multiple functionalities - self-healing concrete, translucent concrete, reinforced concrete - and can be tailored to change their mechanical properties - flexibility, strength, toughness - to suit specific needs.

We've also seen the rise of dynamic materials such as thermotropic materials that change their optical properties in response to temperature, or shape-changing materials that respond to heat or electricity.

MATERIALS MATTER

CARBON DIOXIDE ABSORBING CONCRETE

Carbon Dioxide Absorbing Concrete is made from a new environmentally friendly blended cement, incorporating reactive magnesia and wastes such as plastic, paper and glass.

When magnesia hydrates to magnesium hydroxide it will absorb CO2. The more magnesia within the Eco Cement and the more porous it is, the more CO2 is absorbed.

SPLINETEX STRUCTURE

splineTEX is a new composite material based on fibre-reinforced plastic. The lightweight construction technology allows for free-form technology in architecture.

splineTEX is weatherproof and accomodates different scales and functions without the needof costly moulding procedures.

ELECTROPOLYMERIC DYNAMIC DAYLIGHTING SYSTEM FOR WINDOWS

Existing window technologies remain limited in their response to dynamic solar conditions and building energy requirements. Electropolymeric display technology provides new opportunities to transfer electroactive polymers to windows that can meet the lighting, thermal and user requirements of occupied spaces.

An EDDS creates a pattern that is both dynamic and highly attuned to the environment.

ACTIVE PHYTOREMEDIATION WALL SYSTEM

The APWS is a modular system of pods housing hydroponic plants. It is a bio-mechanical hybrid system that produces fresh air from within buildings. Because the plants’ roots are exposed instead of being buried in soil, the plants’ air-cleaning capacity increases by 200 to 300 percent.

BREATHE BY DIRTT WALLS

Breathe is a simple system for incorporating plants into the tile layer of walls. Breathe can be mounted to any flat, vertical building surface, is scalable, and easily expanded from one panel to a monolithic wall of plants.

INTERACTIVE WALLS

The 36-foot wall shown is an interactive attraction for all families and visitors. The result is an engaging live surface driven by simple elements beautifully choreographed.

The entire field of cubes creates an opportunity for a variety of patterns giving a structural and dimensional appearance that could ‘open up’, rather than just being on the surface of the wall.

CONTACT

PHONE

EMAIL stuart@a-t-w-c.com

323.963.3393

Stuart Fingerhut