Active Learning Design Project

Post on 16-Jan-2015

152 views 2 download

description

 

Transcript of Active Learning Design Project

13-2 Future Society and Education Group1_마음만은 새내기조

1

PAIDEIA Active Learning Project

2

3

4

Project Background

Humanities & Liberal Arts Education For Digital Natives

Problems of Current Liberal Arts Education

Need for New Education

Environment

Limited Literary Work

Separated Education

in several subject

Teacher’s Instruction

Not student’s interpretation of the work

5

Project Overview

• Liberal Arts Education Project Theme

• Middle School Students (14-16 age) Target Students

• Arousing students’ interest in liberal arts education

• Expanding scopes of students’ thinking Project Goal

• Education Center ‘Paideia’

• Specific learning activities plan or each building Project Design

Paideia

In the culture of ancient Greece, the term paideia referred to the rearing and education

of the ideal member of the polis

6

7

Building Purpose

P Administration Zone

A Discussion Room Building

I Cafeteria

D Production Studio Building

E Paideia’s Library

I Capsule Room Building

A Residence

Education Center ‘Paideia’

8

Paideia’s Library

- Obtaining basic knowledge of the liberal arts -

- various advanced learning process.

9

Paideia’s Library

1) Hardware

- Catalogue/Searching Area

Library’s global database Students can find liberal arts

work in every country

10

Paideia’s Library

1) Hardware

Select one of the materials

- Catalogue/Searching Area

11

Paideia’s Library

1) Hardware

Glass Elevator Move quickly and exactly

to the spot

- Glass Elevator

12

Paideia’s Library

1) Hardware

Select the material, can appreciate art work

- Multi-Media Collections Zone

13

Paideia’s Library

1) Hardware

- Arts zone

Feedback Many works that students on their own are exhibited

14

Paideia’s Library

2) Software

Obtaining basic

knowledge of

the liberal arts

Providing leaning

content by E-book

Browsing

the contents of

discussion

15

Paideia’s Library

3) Humanware

Learning Guide(Helper)

Special Librarian

Curator

16

Capsule Room Building

1) Hardware

Capsule Control Tube Capsule Tube

Screen Display

17

Capsule Room Building

1) Hardware

Capsule tube Body of another self-leaner is generated in virtual field

19

Capsule Room Building

2) Software

Free-choice Classical Humanity production

Through the capsule tube avatar contact virtual field

Through each avatar learners act a role-play

20

Capsule Room Building

3) Humanware

System administrator Role facilitator

Adjective controller

Environmental cleaner

21

Discussion Building

1) Hardware

- Lobby Lounge Design

Digital Bulletin presenting discussion schedule

and broadcasting discussion

22

Discussion Building

1) Hardware

- Discussion Room Design

Digital Tag presenting topics and agenda

of the discussion

Transparent Wall opened to nonparticipants

Smart Monitor Table presenting variety information

related to the discussion

23

Discussion Building

1) Hardware

- Supporting Tools

Textualization of verbal communication

Language Translation with multilingual supplement

24

Discussion Building

1) Hardware

- Supporting Tools

Visualization of verbal communication

into diagram, chart, and graph

25

Discussion Building

2) Software

Self-discover Self-realization

Formation of perspective

Philosophy Sociology

3) Humanware

Experts in discussion topics

Coordinating Manager

26

Product Studio Building

1) Hardware

- 3D Design Room

3D Printer Thinking Presenter

Visualize ideas on Digital Wall

27

Product Studio Building

1) Hardware

- Writer Room

Hollogram Feedback from writing experts or admiring authors

28

Product Studio Building

1) Hardware

- Project Room

Remote discussion Ensure validity and availability

of the project

Project Room Plan to solve a real problem

29

Product Studio Building

2) Software & Humanware

Art Literature Project

Designer Writing Experts Project

Supporter

30

31

Date: 2053/ 12/ 12

Andrew is Middle School 3rd grade student.

Today, he decide to visit the education center ‘Paideia’.

Paideia’s Library_ SCRATCH Tool

Learner’s Free Choice

(Ex- The hunchback of Nortre dame de Paris)

Learning with Media

(Text, E-book, Movie, Play, Musical, Animation,

Cartoon, etc.)

Follow Activity

(Presented by Scratch)

32

Capsule Room Building

After Learning about ‘The Hunchback of Norte Dame’, Andrew visit Capsule Room Building to role-play in virtual reality.

33

Discussion Building

Andrew can participate in the discussion. Today’s main topic is about immigration policy and disabled person.

34

Product Studio Building

Through discussion, Andrew take an interest about disabled person. He move to production studio building, and make convenient for them by using 3D printer.

35

36

4C Skills through Liberal Arts Education

Liberal Arts Education Center

Paideia

Critical Thinking

Library

Communication

Capsule Room

Collaboration

Discussion

Creativity

Production Studio

37