Post on 23-Jan-2017
Antti KotimaaBusiness Development, Health and Medicine
Kuopio Innovation Ltd.23.10.2015
HEALTH GAME JAMS AT THE HEART OF
CO-CREATION
Kuopio Innovation is a business developerthat opens up new opportunities for innovative organisationsby combining ideas, experts and new ways of thinking.
Finland exports more healthtech than importsHealthtech is Finland’s largest hi-tech sector, representing 47% of all high-tech exports (2013)Finland’s healthtech manufacturers focus almost solely on export markets with exports typically accounting for more than 90% of outputFinland has some 300 companies operating in healthtech
€1.66 billion
Source: Healthtech publication 2013, FiHTA
Healthtech
Source: Finnish Game Industry 2014, Neogames
Finland is one of the eHealth forerunners in the world and Finland hosts one of the most active and rapidly expanding video game industries in the world.What could be the result when the best of both worlds, eHealth and games, are combined?
Mixing the right things
Health care resources The opportunities of technology Healthgames in rehabilitationImprovement of rehabilitationMotivation
WHY?
The main purpose is not entertainment “Games for Health aim at different health effects„rapidly growing globally
Digitalisation and gamification in healthcare vs tradition
Serious games
Research, standardization, safety, living labs, users and fast prototyping
connect nationwide electronic health records and public open data sources
Games for Health Finland
Game-like elements, technology, health. Health games, welfare games, gamification of lifestyle changesindividuals to improve their health and establish personal health goals. The games are meant for everyone
Games for Health – combining health technology with gaming industry
Desired health outcomeGoodTry fast, fail fastTry to get your first game published as fast as possible
Key elements of a game
Specific goal – sense of purpose
Gameplay - rules to define
boundaries
Interaction - feedback system
to follow progress
Challenge – stimulate creativity
Can incorporate behavioral
(health) change procedures
Levels of healthgames 1 2 3 4 5
JOYSTICK/CONTROLLER
PLAY UNIT PLAYROOM/ENVIRONMENT
VIRTUAL GROUPS OF GAMING
REHABILITATION CENTER / CLINICHOME ENVIRONMENT
HANKEPILOTTI
TELEREHABI-LITATION
Progressive elements and different levels of difficulties
Gamification in health promotion prevention lifestyle changes self-care
Entrepreneurship, rapid experiments, events
“It’s all about collaboration and co-creation„
48 hours of co-creationCombines health and gaming technologies, fast prototyping and community participationPromotes entrepreneurship and provides platform for cross-sectoral collaboration
Health Game Jam
Global Network
Innovative Markets
Companies
Education Research
FundingCollisions
New Innovations
Start-Up
Infrastructure
Networking and Co-operation of companies
Health Technology Game
Industry
Health
and well-
being
services
Health and Well-being
Expertise
Digi
tal
Tech
nolo
gy
48h
Mbody - Know Your Muscles
tati
01.05.2023
• Muscle flexing leads to a greater potential difference greater amplitude
• Relaxed muscle state yields smaller potential difference smaller amplitude
Flexedmuscle
Relaxedmuscle
EMG-signal
Flexing events
EMG-signal
01.05.2023 Moowesome – control cow in a maze with your muscles
Examples of gaming solutions in rehabilitation
01.05.2023 Heli Vehkala, Neuron
App to increase young people’s awareness about their own well-being and the ways to improve itMotion sensors based game have been used with complex regional pain syndrome (CRPS) patients at Kuopio University HospitalHand-eye coordination with touchscreen gaming table with stroke rehabilitation patients at the Finnish Brain Research and Rehabilitation Center NeuronIncrease physical activity and decreasing sedentary time among school-aged children using physically activating gaming applications
Achievements – Examples in real life environments
Mega Electonics Ltd. - HealthyGotch
01.05.2023
Game idea is based on a one minute deep breathing test develop by a German neurophysiologist, where the regulation of autonomic nervous system is being measured through deep breathing from that particular person’s ECG data.
The mobile app creates an avatar based on the gotten test results. The game encourages the user to improve the avatar through training since with better test results one is rewarded with a happier, more relaxed avatar.
App to increase young people’s awareness about their own well-being and the ways to improve itMotion sensors based game have been used with complex regional pain syndrome (CRPS) patients at Kuopio University HospitalHand-eye coordination with touchscreen gaming table with stroke rehabilitation patients at the Finnish Brain Research and Rehabilitation Center NeuronIncrease physical activity and decreasing sedentary time among school-aged children using physically activating gaming applications
Achievements – Examples in real life environments
App to increase young people’s awareness about their own well-being and the ways to improve itMotion sensors based game have been used with complex regional pain syndrome (CRPS) patients at Kuopio University HospitalHand-eye coordination with touchscreen gaming table with stroke rehabilitation patients at the Finnish Brain Research and Rehabilitation Center NeuronIncrease physical activity and decreasing sedentary time among school-aged children using physically activating gaming applications
Achievements – Examples in real life environments
App to increase young people’s awareness about their own well-being and the ways to improve itMotion sensors based game have been used with complex regional pain syndrome (CRPS) patients at Kuopio University HospitalHand-eye coordination with touchscreen gaming table with stroke rehabilitation patients at the Finnish Brain Research and Rehabilitation Center NeuronIncrease physical activity and decreasing sedentary time among school-aged children using physically activating gaming applications
Achievements – Examples in real life environments
https://www.youtube.com/watch?v=rmSLKArJ-rM
https://www.youtube.com/watch?v=svXtyhGqO70
What motivates you toexercise
eat healthierlive better?
antti.kotimaa@kuopioinnovation.fi
www.kuopioinnovation.fiwww.gamesforhealth.fi
Thank You!